Hey yeah that would be great. Thanks for the offer!
I made a quick attempt at pygbag -- the game built fine, but the localhost version never actually did anything. Any tips would be appreciated. The source code for this game is here: https://github.com/shadowFAQs/dice-o-metric
The only changes I made for pygbag were just to make it async aware. Possibly I need to mash all the .py files into one?
you shouldn't need to put them into one. direct your browser to http://localhost:8000/#debug instead and you'll see the error. youll also need to add the requirment at the top of main
Thank you, that's very helpful. I included the script block you send, but it looks like pygbag is not finding the "pytweening" module for some reason. Any suggestions?
← Return to game
Comments
Log in with itch.io to leave a comment.
cool pixel art!
Working on a WebAssembly version, but I've never attempted that conversion before and not sure I'll make it by the deadline.
would you like some help with this? I used pygame and pymunk for my entry and pygbag to make the web assemby version of it
Hey yeah that would be great. Thanks for the offer!
I made a quick attempt at pygbag -- the game built fine, but the localhost version never actually did anything. Any tips would be appreciated. The source code for this game is here: https://github.com/shadowFAQs/dice-o-metric
The only changes I made for pygbag were just to make it async aware. Possibly I need to mash all the .py files into one?
you shouldn't need to put them into one. direct your browser to http://localhost:8000/#debug instead and you'll see the error. youll also need to add the requirment at the top of main
Thank you, that's very helpful. I included the script block you send, but it looks like pygbag is not finding the "pytweening" module for some reason. Any suggestions?
From reading it sounds like pygbag doesn't support it. Maybe throw the entire pytweening library as a folder in your project?